Nerf Ultra One 20-Dart Refill Pack, the Furthest Flying Nerf Darts Ever, Compatible Only with Nerf Ultra One Blasters, Black, 4.4 x 15.2 x 17.5 cm, E6600EU6

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Nerf Ultra One 20-Dart Refill Pack, the Furthest Flying Nerf Darts Ever, Compatible Only with Nerf Ultra One Blasters, Black, 4.4 x 15.2 x 17.5 cm, E6600EU6

Nerf Ultra One 20-Dart Refill Pack, the Furthest Flying Nerf Darts Ever, Compatible Only with Nerf Ultra One Blasters, Black, 4.4 x 15.2 x 17.5 cm, E6600EU6

RRP: £99
Price: £9.9
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The full-auto only operates at two darts per second, but it also doesn’t see any notable slowdown in launch velocity. Paying a premium for a proprietary dart is one thing; paying even more for what it should have been in the first place is absurd. When that signal gets cut, the pusher motor is put into reverse, retracting the pusher instead of continuing the initial motion. The carry handle is nice, though I suspect it serves to also strengthen the shell (a magazine carriage instead of a single magazine well means less support for the blaster shell itself). The blaster still retains the standard Ultra-sized grip, along with a hand guard that’s restrictive for larger fingers, especially in the trigger area.

These Ultra Accustrike darts (for lack of a better current name) feature wide heads with flat fronts, similar to how Mega Accustrike was done.This entry was posted in Dart Blasters, Reviews and tagged 2021, blaster, blasterhub, hasbro, nerf, review, Select, Ultra on July 11, 2021 by BuffdaddyNerf. Now, the Ultra Select is silently releasing, but (within reason) meeting those expectations, two years later. Standard Ultra darts, at least over the chronograph I was using, averaged 94fps, while the new design averaged 103fps. These ground-breaking darts feature an innovative flight tip, Aerofin technology, and Nerf Ultra foam.

Check American Foam’s YouTube channel for his thoughts on the blaster once he’s put it through paces, then I can get the blaster (and darts) back to see what happens.

With the absence of Toy Fair and other press events, releases on the Nerf front have been relatively quiet, aside from new lines like Rival Curve Shot or Hyper. The notable “gimmick” of the Select is the ability to select which magazine to fire from; moving the forward grip slides the magazine carriage from side to side (simply pushing the carriage also works). At that point, Hasbro could delete the switch to save money…and since molds were already made, there was no point in investing in new ones simply to remove that slot. Interestingly, if no ammo is present (or the wrong ammo, because this is made only for Ultra), the pusher mechanism will stop, reverse itself, and turn off until the next time you pull the firing trigger. Whereas a Rapidstrike (or Turbine, for that matter) have the pusher gears in a discrete unit, the pusher motor, switches, and various gears are all contained in the general clamshell of guts here.

The operation is as you’d expect – depress the rev trigger to turn on the flywheel motors, then pull the main trigger to fire.It’s the setup you’d expect from a Rapidstrike (scotch yoke pusher, three switch setup), but with extra bits attached, and a main PCB controlling everything. Seeing as Ultra blasters have mechanisms to prevent firing non-Ultra darts and objects, I assume that provision was made for an extra switch until the pusher mechanism safety was proven. Initial testing has them hitting much tighter groupings at distance, as well as slightly better initial velocities out of the Select.



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